Bad Day L.A. will plunge the player into a deep and comedic storyline
that plays off the "fear culture" of modern America with a
tongue-in-cheek comedic twist. Set in modern-day Los Angeles, Bad Day
L.A. will satirize the City of Angels and disaster films while
combining a fantastical art style, groundbreaking collaborative
gameplay elements and a heavy dose of dark satire to create a truly
unforgettable experience.
In Bad Day L.A., players are thrust
behind the shopping cart of a homeless man turned city-saving crusader,
Anthony Williams, a reluctant hero who left behind the privileged life
of a successful Hollywood agent after losing his self-respect. Anthony
survives in his cocoon of destitution and isolation in Los Angeles
until it all suddenly goes downhill and Los Angeles comes under attack
from zombies, terrorists, earthquakes and other untold disasters.
Facing complete annihilation, Anthony is reluctantly forced to begin a
cynical quest for salvation. Using only his street smarts and the
environment to stay alive, he must save the very city he loathes and
its citizens whom he detests, and, in the end, escape what has become a
very Bad Day in L.A.
Bad Day L.A. will boast a flat graphical
art style developed by "Kozyndan," a highly acclaimed LA-based art
team, which will give the game an unmistakable and totally unique look
and feel.
Bad Day L.A. will feature ten expansive game levels
based on real-world Los Angeles neighborhoods, including Hollywood
Boulevard, Venice Beach and Beverly Hills, and each will provide gamers
with different challenges and experiences. To fight their way through
this battered Los Angeles, players will be armed with an eclectic mix
of everyday armaments and bizarre and humorous weaponry, from the
mundane firearm to the more improvisational spray paint can
flamethrower.