Prepare to get 'made' in the most compelling and thrilling mafia
experience you've ever seen. Work up the ranks of The Mob, from
opportunist G.I. fighting in Vietnam, to 'wise guy' on the make, doing
deeds and winning favour from the Don in New York City.
Your
mission is to be 'made' – that is, being firmly accepted into the fold
of the Mafia elite. But what dirty deeds must you perform to get there?
What will you have to sacrifice, and who might double cross you, on the
way?
Made Man is a story of friendship, betrayal and
greed told in seventeen action-packed chapters that span three decades,
from the blood-soaked jungles of '60s Vietnam to the grime and
high-rise hell of '70s and '80s New York City. The game has been
created in conjunction with genuine Mafia insiders; New York Times best
selling author David Fisher and Bill Bonnano, former high ranking
member of the infamous Bonnano crime family. Such valuable insights
ensure that
Made Man's atmosphere, characters, style and violence are all as authentic as possible to real life.
Players assume the role of Joey Verola and play through
the key events in his life of crime. Along the way players will
experience many innovative gameplay features, including:
Jump to cover
– Avoid a hail of bullets by using the jump to cover technique, which
launches Joey in the direction of the nearest safe spot. From there,
Joey can sidle along and around the cover spot as well as fire over or
around it before ducking back into safety. Joey can also create his own
cover spots by strategically blasting away at the game's destructible
scenery.
Picture-in-picture (PIP) – Remotely view the
action at key locations away from Joey's immediate environment by
taking advantage of the picture-in-picture views. PIP allows players to
memorise the locations of sentries and important items, as well as
heightening
Made Man's movie-like dramatic style.
Dual weapons and melee combat
– Joey can wield two firing weapons simultaneously for double the
carnage! Melee weapons are also available for brutal bar room-style
brawling and hand-to-hand combat using anything from chair legs,
crowbars and knives to inflict the most damage.
Missile combat –
Joey can throw all manner of explosive missiles including grenades,
Molotov cocktails and pipe bombs for maximum firepower. Missiles may
also be used in stealthier stand-offs, in the form of empty drinks cans
and rocks that can be used to distract and stun the enemy.
Proprietary physics system
– Silverback's proprietary physics and 'rag doll' system is designed
from the ground up to feature rich and dynamic environments that allow
the player to destroy surroundings and enemies with realistic and
spectacular results.
In addition to the key features above,
Made Man
also features a comprehensive reward system. As Joey fights he will be
rewarded for performing various types of hits and kills. As Joey
amasses these rewards he increases the effectiveness of his abilities
and also gains new skills. Beware of hitting innocent civilians
however, as doing so will actually punish the player by reducing
accumulated points and, if too many innocents are targeted, Joey's
speed, reload time and accuracy are all negatively affected.