IBM Ships Microchips For Nintendo Wii

by Playfuls Staff | 8th September 2006

IBM Ships Microchips For Nintendo WiiIBM confirmed it has shipped the first microprocessors that will be used to power Nintendo's upcoming Wii video game console, according to AP. The terms of deal were not disclosed. "The first chips are in our possession," said Genyo Takeda, Nintendo's senior managing director and general manager of its [more] integrated research and development division, in a statement, quoted by EETimes. "Today's milestone marks the final stage of our drive to reach both core and nontraditional gamers with an inviting, inclusive and remarkable gaming experience."

Nintendo promised to launch it next-gen gaming console until the end of the year, but a certain release date and price haven't been announced.  

But some analysts claims that there are good reasons to consider September or early October as favorable launch dates for Wii. Besides being less expensive than the competitors’ products (Sony PlayStation 3 and Microsoft X BOX 360, which are dubbed as “next-gen” consoles) Wii is also “faster”, since PS3 launch-date is established for 17 November 2006. Few days ago Sony was forced to postpone the European launch of its PlayStation 3 due to some problems with Blu-Ray drives.

According to the story published by Joystiq, an interview with Ron Martino, director of IBM Technology Collaboration Solutions, stated that the processor in the Wii is "20 percent more power efficient. It also performs significantly better..." when comparing it to the Nintendo GameCube.

In June Japanese entertainment giant Nintendo announced that it expects to sell at least 6 million pieces of its new gaming console Wii by the end of March 2007, and with it, at least 17 million units of Wii software.

Nevertheless, according to company's president Satoru Iwata, the company's profit will not rise significantly after Wii's awaited release if these targets are met within the specified time.

Nintendo plans to expand its market share by attracting users to a different kind of gaming, letting Sony and Microsoft fight for the so-called supremacy in the next-generation console war and surging silently into their revenues by making fun more widely accessible.


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