by Playfuls Staff |
8th March 2007

Despite rather modest sales up until now, PlayStation 3 is
still far from being defeated in the gaming console war. Game 3.0 could very
well be the ace up Sony’s sleeve. At the Game Developers Conference in San
Francisco today, Sony Computer Entertainment [more] (SCE) unveiled two unique PS3
titles: “Home,” a real-time, networked 3D avatar-based community that serves as
a meeting place for PS3 users from around the world, and “LittleBigPlanet”, a
community-based game where users play, create and share what they build with
other worldwide PS3 users. These new networked titles are part of the “Game
3.0” vision introduced during a keynote by Phil Harrison, President, Worldwide
Studios, Sony Computer Entertainment (SCE).
Although no less than a year ago PlayStation 3 effortlessly became
the ‘most waited for console of the moment’, its post-launch performances as
far as sales go have been quite disappointing.
The relatively high price, when compared to rival consoles
from Microsoft and Nintendo, and the lack of influential games, these are but
two reasons that led to poor PS3 sales.
Faced with such issues, Sony proceeds with a new attack, a
concept that could mean not just stimulation of PS3 sales, but also a new
perspective over the world of gaming. In other words, ladies and gentlemen,
Sony brings forward Game 3.0. The power of consumer creativity via Game 3.0
leverages trends such as online collaboration and user-generated content with
the goal of creating an engaging new experience in interactive entertainment
and new streams for creative game development. In contrast to the current game
development and publishing paradigm, Game 3.0 reverses the trend of “pushing”
content dictated solely by the developer, and puts the spotlight back on the
consumer, encouraging them to become part of the game creation process. What is
different is how this can be applied to an even broader degree creating new
business models that expand the audiences and scope of interactive entertainment.
“Technology innovation is part of the culture at SCE as
evidenced by our influence on real-time 3D computer graphics and the optical
disc format in the 1990’s, to the more recent innovations such as Cell
Broadband Engine computing and the use of Blu-ray in PS3,” said Phil Harrison,
president, Worldwide Studios, SCE. “Our vision for the future, Game 3.0, will
continue our track record of industry advancement by leveraging the convergence
of technologies, from broadband and video chat to supercomputer-speed
processors, to make gaming more interactive and dynamic than ever before.”
What does Game 3.o specifically mean though? Sony unveiled a
new real-time 3D avatar-based community and communication service for the PS3
platform. The new service, Home, puts users into a real-time, networked 3D
community, where they can interact, join online games, communicate, share
content and even build and show off their own personal spaces. Home will be
available this fall as a free download from the PS3 Store. Other notable
features include:
• Making your own personalized 3D character or avatar. These
realistic human characters are highly customizable with different body types,
skin tones, ages, clothing and accessories, creating a unique personality for
each user.
• Exploring the 3D community that is Home – a sleek, modern
indoor space featuring spacious common areas, retail shops, game lobbies and
extensible, customizable personal apartments.
• Communicating with others through text, audio and video
chat, along with sophisticated emotional animations for each character.
• Being assigned an apartment in Home where others can be
invited to join you as you show off your own style in an area you can
personalize yourself with furniture, art and other items. You can even show your
video, pictures and music content stored on your PS3 hard drive.
• “Hall of Fame,” where you can display new 3D trophies that
will be unlocked through in-game milestones in PS3 games.
And Home is only one example of what Game 3.0 means. Another
innovative example of the Game 3.0 vision is a brand-new community-based world
called LittleBigPlanet. LittleBigPlanet starts with players learning about the
powers of their chosen characters to interact physically with the environment.
There are obstacles to explore, items to collect and puzzles to solve –
requiring community-based teamwork and brainpower. As players begin to explore,
their creative skills grow and they will be ready to start creating and
modifying their surroundings – the first step to sharing them with the whole
world. Ultimately, levels of the game will be user generated on a worldwide
scale and will change everyday as players create, publish and share their own
levels. Users have the power to design, shape and build both objects and entire
locations for others to play. Players can make their world as open or as
secretive to explore as they like. When it’s ready, they can invite anyone
within the LittleBigPlanet universe to come and explore their “patch,” or they
can go and explore everybody else’s. Other notable features and characteristics
of the community-based game include:
• Players craft their own individual experience. There’s not
just one way to play.
• Unlimited possibilities for user-created content – players
can customize everything: their characters, the landscape around them and their
own “patch” on LittleBigPlanet.
• Players discover and win new skills and items to aid them
on their creative journey.
• Online and offline multiplayer modes – work as a team or
get competitive.
A fully-featured sample version of LittleBigPlanet is
expected on the PlayStation Network this fall, with a full version expected to
be made available in early 2008.
How keen is Sony’s intuition? Can it save the virtual
universes of gaming, a field more and more accused of a lack of imagination and
of monotony?
Nintendo Wii has tried with all its might to answer this
dilemma, inventing a new way in which we can interact with the world of games.
Sony goes one step further and invents games that amount to a universe. Who
will triumph in the end?