by Playfuls Staff |
24th March 2007

In an ideal world, the moment you propose a product
technically superior to those belonging to the competition, you have every
chance to become number 1.
Even in
the event of a slightly higher price. In the real world though, the rule
above may not apply, and the most recent example to illustrate this is the
[more] PlayStation 3 saga.
In May 2005, when
Sony presented technical specs at E3 Expo, PlayStation 3 was the indisputable
favorite when it came to gaming consoles. Compared to what the Japanese from
Sony were offering, the Xbox 360, yet to be launched, already seemed a
generation behind. At the time, Nintendo Wii was only a mental stroke of genius
for Nintendo, so it appeared nothing would hinder the triumphant march PS3 was
preparing for.
A mere two years
later from those events, instead of releasing press statements announcing the
sale of millions of consoles, Sony is searching for solutions to somehow limit
the disaster that PS3 is heading for.
The first signs
that something had gone amiss in the plans of those that had given the world
the PS2, the most sold console so far, began to appear in March 2006 when,
instead of announcing an immediate launch of PS3, Sony was postponing the whole
thing until November 2006.
Microsoft, which
had managed to be the first company to bring a next-gen console to the market,
the Xbox 360, was not even sure if this was a reson for joy at such an
unexpected advantage or incentive to concentrate more on the forthcoming
November 2006 battle. Nintendo had already made public that it was preparing
something grand back in September 2005, when it presented the prototype of
Nintendo Wii’s controller. It was still not clear how this would turn things in
their favor in the battle of the consoles.
Nevertheless, for
Sony this was only the beginning of the errors and delays carousel. Devoted to
their ideal of transforming PS3 in the main promoter of the BluRay standard,
the Japanese from Sony found themselves face to face with two issues: the
impossibility of creating a sufficient number of BluRay units to include in the
consoles promised for launch and a price significantly above those of the
competition.
None of these
deficincies appeared to sidetrack Sony from the set prices. So they changed the
strategy in their stride.
Instead of a
global launch, Sony announced that the PS3 would reach Europe in March 2007
instead of November 2006, when it was relesed in North America and Japan.
Sony’s PR continued to emphasize the advantages of BluRay for entertainment and
even gaming. The millions of consoles promised for launch had become only a few
hundred thousand.
The $599 price
had already become a joking matter to some, especially since Nintendo had
announced it would ask only $250 for Nintendo Wii, while an Xbox 360 could be
bought for $400. (A Microsoft official’s witty remark during the latest E3,
that consumers could buy both a Wii and an Xbox 360 instead of a single PS3,
remains famous.)
Sony went on with
its own work, apparently ignoring criticism, confident that people would pay
for quality. The launches in Japan and North America at the end of 2006 seemd
to justify this confidence at one time and the PS3 seemed to leave its
disastrous destination. Unfortunately, Nintendo Wii was released globally at that
same time and, in spite of inferior technical performances, it instantly became
a hit, the best sold console in the USA for two consecutive months. It rapidly
gained that winner’s position that Sony yearned for.
Microsoft, having taken great advantage of the year Sony had
given it, was happily contemplating 10 million sold Xbox 360 consoles.PS3 had
to make do with third place in US
sales, behind Xbox 360, before its European release. Sony could not blame this on lack of availabilty.
There are waiting lists still being made for Nintendo Wii, while PS3 is already
in stores.
Sony could have
proven it had learned from previous mistakes with the European launch of PS3
and could have started all over again. That’s not how it happened
unfortunately. PS3 is more expensive in European and PAL territories than it is
in Japan and North America, compatibility with PS2 games is limited because
Sony made technical modifications to the console and the number of available
games is still quite modest.
if Americans are able to buy a high-end PS3 for $599 and the
Japanese gamers can even acquire it for ¥49,980 (US$412)- the low-end version,
Europeans will have to pay for it € 599 (US $779) or £425 (US $840)
respectively, while Australians and New Zealanders will pay A$1,000 (US $785)
or NZ $1,200 (US $839) in their respective markets. By comparison, PlayStation
3 with the 60 GB hard drive costs ¥59,980 (US$494) in Japan.
The cheaper version, which is available in Japan and the U.S. for ¥49,980 (US$412) and
US$500, respectively, won’t be offered in PAL countries due to "retailer
and customer demand," according to Sony.
Also Sony announced only a total of 36 titles to available for
European launch. Most of them will be on traditional disc but some will be available
via network download. Launch titles available on disc: Resistance: Fall of Man;
MotorStorm; Genji: Days of the Blade; Formula One Championship Edition; Ridge
Racer; Call of Duty 3; Marvel: Ultimate Alliance; Tony Hawks Project 8; Gundam
- Target in Sight; Full Auto 2: Battle Lines; Sonic the Hedgehog; Virtua
Fighter 5; Virtua Tennis 3; World Snooker Championship 2007; NBA 2K7; NHL 2K7;
Blazing Angels Squadrons of WWII; Enchanted Arms; Tom Clancy's Splinter Cell:
Double Agent; The Elder Scrolls IV: Oblivion; Def Jam: Icon; Fight Night Round
3; NBA Street 4 Homecourt 2007; Need for Speed Carbon; The Godfather: The Don's
Edition; Tiger Woods PGA Tour 2007; Untold Legends: Dark Kingdom; and F.E.A.R.
Titles available at launch via network download: Gripshift;
Tekken: Dark Resurrection; Lemmings; Go! Sudoku; Go! Puzzle; Blast Factor;
flOw; and Super Rub’a’Dub.
Under these conditions, the lack of enthusiasm European
gamers has shown so far is more than explainable. Still, analysts continue to
bet on PS3’s long term success.
In late February, ScreenDigest has published a report
entitled Next
Generation Consoles: Games publishing, hardware analysis and forecasts to 2010,
which examines the prospects for next generation platforms and the implications
for the console manufacturers and third party publishers alike.Speaking with Gamasutra,
Screen Digest's Ed Barton claimed that PlayStation 3 will hold the largest
market share by 2010, with the Wii a distant third.
Also, according to another research called "The
Transforming Global Video Games Market: The Emergence of Next Generation
Gaming”, published by the research company Research and Markets in January,
Sony PS3 “is expected to win the console war in the long term with an install
base of around 75 million globally by 2010.” But for the moment, Sony
has to fight if it wants to win the war.