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The true power of CryENGINE 2: maps 458 times bigger than Earth's surface!

PC | by Dan Nicolae Alexa | 16th January 2008 | Crysis |

The true power of CryENGINE 2: maps 458 times bigger than Earth's surface! Yeah, we all know how truly amazing Crytek's engine is and how tormenting it becomes even for Quad Cores and 8800 Ultras, but just wait till you see what huge maps this baby can render!

When Crytek said that Crysis is "future proof" they really meant what they said... And if you ever wondered why your insanely high-end computer kneels and bows before the 1+ million lines of code, 1GB of textures and 85,000 shaders that the game currently packs, well just read this: the absolute maximum size of a map in Crysis can reach the mind-boggling value of 68,719,476,736 square kilometers!!!!! Yeah, that's more than 68.7 billion... And you know what? Earth's entire surface "barely" reaches 150,000,000 square kilometers, so with Crytek's SandBox editor one can theoretically create a map approximately 458 times bigger than the area of Earth...

That means that if you want to have like... our planet's entire population playing Crysis simultaneously on multiplayer, a single player would have to walk around 10 square kilometers to meet its next opponent on that huge map...

Now THAT is what I call future proof... But I just wonder, what kind of super-computer, super-server-cluster monstrosity would render even half of that huge map?...

UPDATE: We've uploaded some truly jaw-dropping screenshots we've found recently just to endulge your eyes and to give ya an idea of what your computer CANNOT render...Enjoy, they're really amazing...


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wow - Posted by [UNREGISTERED USER] on 2009-02-15 17:02
[Reply]


it sounds too me as good as trying to build a jetfighter engine (cry...tek engine) to a vito (high-end computer). yep you have the potential to flight that thing... but it doesn't. then you feed the engine with used aa batteries (windows vista) and some used diesel fuel... wow but potential is still potential. i hope if they build a mmo planet like this in the future, there would be a very good transportation system ( ...welcome to crymore planet. you are ready to begin a death match game, please walk 8000 miles west)
ps.: in my opinion what makes a graphic engine a good one is escalability. meaning that the thing will run smooth in a 900 dollars pc and freaking awesone in a 2000 one. crytek engine fails in both, but in the other hand we can still blow palm trees... weeeee die evil palm tree
maximum of 64 bit ints - Posted by [UNREGISTERED USER] on 2009-02-12 17:22
[Reply]


What this means, is that they're using 64bit ints for the dimensions, not that any consumer pc on the planet could actually handle a map that big... future proof indeed!
Wow - Posted by [UNREGISTERED USER] on 2009-02-12 16:05
[Reply]


That must mean Killzone 2 is bigger than the total surface of our planets in our solar system times 458
miragana - Posted by [UNREGISTERED USER] on 2008-09-10 04:39
[Reply]


Good day!
It is very informative and has a very good quality in it.
I like it...

www.Squidoo.com/MPI
mliragana.blogspot.com

Thank you very much for your time.
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Developer:
» Crytek Studios
Genre:
» FPS
Publisher:
» Electronic Arts
Release Date:
» 16.11.2007
Status:
» Launched
 
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