PC |
by Dan Nicolae Alexa |
16th January 2008 |
Crysis |

Yeah, we all know how truly amazing Crytek's engine is and how
tormenting it becomes even for Quad Cores and 8800 Ultras, but just
wait till you see what huge maps this baby can render!
When Crytek said that Crysis is "future proof" they really meant what they said... And if you ever wondered why your insanely
high-end computer kneels and bows before the
1+ million lines of code, 1GB of textures and 85,000 shaders
that the game currently packs, well just read this:
the absolute maximum size of a map in Crysis can reach the mind-boggling value of
68,719,476,736 square kilometers!!!!! Yeah, that's more than 68.7
billion... And you know what? Earth's entire surface "barely" reaches 150,000,000 square kilometers, so with Crytek's SandBox editor
one can theoretically create a map approximately
458 times bigger than the area of Earth...
That means that if you want to have like... our planet's entire population playing Crysis simultaneously on multiplayer, a single player would have to walk around 10 square kilometers to meet its next opponent on that huge map...
Now
THAT is what I call
future proof... But I just wonder, what kind of super-computer, super-server-cluster monstrosity would render even
half of that huge map?...
UPDATE: We've uploaded
some truly jaw-dropping screenshots we've found recently just to endulge your eyes
and to give ya an idea of what your computer CANNOT render...Enjoy, they're really amazing...
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