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Why Far Cry 2 became a console game too

PC | by Dan Nicolae Alexa | 24th January 2008 | Far Cry 2 |

Why Far Cry 2 became a console game too During an interview with Clint Hocking, creative director for Far Cry 2, it has been revealed that the porting of the highly-anticipated sequel onto consoles was determined by profitability reasons.

We all know that console games tend to be more profitable than PC games because of the increased copy-protection (we have Ubisoft's case, whose revenues came largely from sales of console titles). Despite having a reduced install base compared to PCs, consoles are the Holy Grail for devs because console owners pirate games less frequently. It doesn't mean that there's no piracy on consoles (the latter can be modded to allow for pirated-DVDs playback), it's just that the proportion of pirated games is inferior when you compare it with PC piracy.

This is what Far Cry 2 developers have taken in consideration when they decided to make their game a multi-platform title. Clint Hocking, speaking to "I don’t know if you’re aware, but we originally planned to make it as a PC game. We really wanted to tell the PC gaming crowd that “Far Cry” is a PC title and we’re not going to screw up the whole brand by making a crappy console game. We want to make a PC title that is worthy of being called “Far Cry 2.

But at the same time, you’re right. We need to be profitable. We built the game we built it from scratch. And we built the engine from scratch as well. The engine team, their job was to port the engine over [to consoles.] Because they didn’t have any data with which to figure out how to do it, they used our [”Far Cry 2″ game] data. We didn’t ever expect them to be able to put this thing on console.

The engine team got a console engine running using our data. We came back from Leipzig [Games Convention in August] after telling the world we were going to be PC exclusive. They said, 'Look what we did.' We said, 'Holy f—, we just lied to a whole bunch of people by accident.' It turned out that they had the same game running on console."

Hocking was also relaxed with seeing the mighty Crysis or Epic's Unreal Tournament III apparently failing to catch gamers' attention. "By the time we knew that [Crysis and UT3 have disappointing sales] was happening we already knew we were doing a console version and were actually quite pleased about it. We knew we were going to be covered in terms of profitability for the engine. It wasn’t super-important that the actual title was going to be super-profitable. Because we were making a big investment in technology."

During the video demonstration for the console version of Far Cry, it emerged that the game currently runs at 20fps on a 720p (1280X720) resolution, even with an unoptimized code. The PC version ran at same frame-rate but on a 1920X1200 resolution.



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Developer:
» Ubisoft Montreal
Genre:
» Shooter
Publisher:
» Ubisoft
Release Date:
» 09.2008
Status:
» Not Launched
 
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