Multi |
by Axxel |
26th November 2005 |

No, not the rapper himself or his songs, but only the game that features him as a central character, called 50 Cent: Bulletproof. And what did you expect? That the world today, especially some parts of it, would welcome with open hearts a game that's all about violence, gangs, and crime?.
Thus, according to the refused-classification.com website, a 3-member panel of the Classification Review Board has, after playing the game for a cumulative 42 hours determined, in a unanimous decision, that the computer game entitled 50 Cent Bulletproof be refused classification.
Refused Classification means the game cannot be legally sold, hired, advertised or exhibited in Australia.
The game’s central character is rap star 50 Cent. The play is situated in New York where 50 Cent seeks revenge for the killing of his former cellmate K-Dog. Whilst the violence, coarse language and drug use in the main narrative and game play is justified by context, this cannot be said of that in “arcade mode”. This mode allows players to perform counter kills unremittingly without the benefit of context.
Maureen Shelley, convenor of the Classification Review Board said, “The counter kills are enacted in detail, they are prolonged and take place in close up and slow motion. The most impactful of the counter kills involve knives and on-screen blood splatter. The Review Board determined that the impact of this mode was high and could not be accommodated at MA15+ classification. Therefore the game must be refused classification”.
Unless Vivendi Universal, the games' publisher, manages to change the board's decision, which is not likely, looks like "Fitty"'s going down the drain in the land down under.
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