Xbox 360 |
by Serban Stokker |
12th February 2007 |
Bullet Witch |

With all her bullets and her witcheries, it took Alicia (the heroine from Bullet Witch) over half a year to make her way from Japan to America. Initially released in the Land of the Rising Sun by up-and-coming publisher AQ Interactive, back in July 2006, Bullet Witch is finally ready to make its North American debut later this month. As announced by Atari over the weekend, this neo-apocalyptic action-adventure game will launch for the Xbox 360 on February 27, at a suggested retail price of $49.99.
"Developed by Japan-based Cavia, Bullet Witch is set on a bleak planet earth in the year 2013 with human kind on the brink of extinction and hideous demons creating a tidal wave of destruction and havoc. All hope of mankind's survival rests with Alicia, a beautiful witch blessed with magical skills and a swift trigger finger. Players take control of Alicia in her heroic quest to prevent the decimation of mankind through her fearsome weaponry and spectacular powers with which she can manipulate natural phenomena in her environment.
Bullet Witch includes numerous features inspired by American horror and Japanese fantasy monsters. Combining shooting and magic, Bullet Witch will take advantage of Xbox 360's advanced physics engine by showcasing massive environmental damage, explosions and destruction. Cavia has balanced and fine tuned gameplay features and made enhancements including improved camera rotation during battle, increased shotgun power, increased Will Power, enemies made more sensitive to attacks, improved enemy AI, and more."
"Balanced and fine tuned gameplay features"? Those maked bits sound more like dumbed-down, if you ask me. And what on earth is "Xbox 360's advanced physics engine", anyway?
Well, in any case, Atari's announcement also says that
"following launch, players will be able to download additional Bullet Witch content via Xbox Live Marketplace, comprising five packs delivered every two weeks, each containing a new costume for Alicia and revised levels to play through, further adding to the gameplay experience". So, feeling bewitched yet?
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